AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on iOS in Brazil for Q2 2024
Discover the performance insights of the top 5 3D cartoon games on iOS in Brazil for Q2 2024. Learn about their downloads, revenue, and weekly active users trends.
The second quarter of 2024 saw notable performances from the top 5 3D cartoon games on the iOS platform in Brazil. Here's a detailed look at their downloads, revenue, and weekly active users trends based on data from Sensor Tower.
Brawl Stars from Supercell exhibited a dynamic revenue trend, starting at approximately $196K in early April and peaking at around $247K by the end of the month. The revenue then fluctuated, closing the quarter at about $157K. Downloads ranged from 32K to 50K weekly, with a notable peak in mid-May. Weekly active users increased steadily, reaching over 533K by the end of June.
Gardenscapes by Playrix maintained a consistent revenue stream, starting at around $53K and ending the quarter with similar figures. Downloads saw a significant spike in mid-April, peaking at over 30K, and then stabilized around 14K-23K towards the end of the quarter. Weekly active users remained relatively stable, fluctuating between 69K and 81K.
Clash Royale, another hit from Supercell, showed a varied revenue trend, starting at approximately $58K and experiencing fluctuations, with a notable rise to about $64K in early May. Downloads were steady, ranging between 17K and 22K weekly. Weekly active users saw a decline from 798K in early April to about 705K by the end of June.
Fishdom from Playrix experienced a steady revenue flow, starting at around $40K and peaking at nearly $50K in early June. Downloads exhibited an upward trend, peaking at over 32K in mid-June. Weekly active users fluctuated but remained in the range of 29K to 42K throughout the quarter.
Whiteout Survival by Century Games Pte. Ltd. showed a gradual increase in revenue, starting at approximately $35K and reaching around $50K by mid-June. Downloads peaked at over 34K in late April but saw a decline towards the end of the quarter. Weekly active users showcased significant growth, peaking at around 68K in early May before stabilizing at approximately 57K by the end of June.
For more detailed insights and data, visit Sensor Tower.